One of the best definitions of “Gamification” that I have seen

gamification

 

Michael Spitz over at PharmaPhorum has written an article on “The gamification of healthcare”. It looks like a great article, and I plan to review it shortly. However, I just wanted to share Michael’s definition of “gamification”, which is one of the best that I have come across lately.
 

Gamification essentially uses game design techniques and mechanics to connect and engage with audiences in an otherwise non-gaming environment.

 

Want to learn more?

Below is a selection of resources that I personally feel are relevant to this blog post, and will allow you to get more in-depth knowledge. I do earn a commission if you purchase any of these, and for that I am grateful. Thank you. (Important Disclosure)

 


 

Also of interest:
An insightful observation on communicating with technology, or "What's better than texting"?